Then find a dweller with high Intelligence and ideally high Luck as well, you can also argument this by put them in formal ware and training them in a game room to boost luck or put them in a lab coat and train them in the class room to boost intelligence. Build 3 of these next to each up then upgrade them to full. if an accident happens during training and someone reaches level 2 before getting to endurance of 10, you can just either throw them out of the vault, let them die or simply accept the fact that there will be one slightly imperfect person amongst your dwellers.The first thing you'll want to do is get enough dwellers so you can build a science lab which allows you to produce stimpacks. if training space becomes available because someone has reached max endurance, check xp on all "stored" dwellers and let the one with highest exp train first. but it also depends on how long you take for training. If a fight happens, i just send my combat-squad in and normally the xp from the rare fights that come into those specific rooms is not enough to get anyone to level 2. there they are doing absolutely nothing but at least also not getting exp. if radio room is also full, i put them in storage room. that way they are doing at least a little bit while they are waiting for training but still not getting any xp. ![]() if there already are 6 people in endurance training room, i use the radio room as storage. i train everyone in endurance first and all other stats come only when endurance is on 10. Oh, ok, then only possible way is to not get xp and be careful to not use people for any fight or any production if you want them to stay on level 1.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |